package com.re6g3y.dl4j.Utils;

import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;

public class BodyUtils {
    private BodyUtils(){

    }

    public static Vector2 getForward(float bodyAngle, float size){
        return new Vector2(-MathUtils.sin(bodyAngle)*size,MathUtils.cos(bodyAngle)*size);
    }
}
